I have spent several hours looking at one time or the other. this font works fine, except the rounded portions of the letters are still defined by very short straight line segments - but as I am finding now - ALL fonts seem to be designed the same way, none of them have arcs that define the curves, at the best the curves are defined by splines, which as you guessed it, are defined by many short straight line segments. The closest that I have found so far are the single line fonts used in Autocad such as the Romans font. These fonts are fine for Vcarving but when you merely want to engrave a single letter, one pass they dont work. Most fonts are all designed with a width to the font, straight curvy, varying width etc. The problem that we (I) have been having was that I wanted a single line font for engraving, whereby you could use any cutter, Vbit, ball nose or whatever and it would trace only the single line of each letter, the same way you would write with a pen. There are some free demo files available, but unfortunately no single line fonts for free. So perhaps the ones from mr-clipart are worth the price if you need something like this. On this site, they have single line engraving fonts for $50 US each (they only have 6) but the kicker is that you need to also purchase their software to use them, which costs another $299 US. The only other site that I have ever found was. All the fonts could be downloaded in a few minutes, making them likely worth the price of $149 alone. You are required to register for a fee of $149 US per year, and once done, you are able to download stuff as you need it. This site offers a total of 17 single line engraving fonts, plus a pile of other stuff, I think mostly available in vector format. They are not free, but if someone is looking, perhaps it might be worth the investment. Hey guys, I have found a source of single line engraving fonts on the net.
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Cannot tell you how many times I’ve checked the official Blender roadmap hoping to see something like this, but nothing like it ever shows up.ĭidn’t Blender team-up with Epic on certain development tasks some tiime back? It would be absolutely amazing to have MetaHuman Creator inside of Blender using Cycles and EEVEE, because isn’t the whole Unreal Engine thing Open Source as well? But I must admit it’s incredibly frustrating that this type of thing appears to be becoming the norm for other 3D products out there, but sadly not for Blender. I never will of course, I’ve been loyal to Blender since before I got my first grey hair, and nothing will ever change that. It's definitely one the best course on human creation in 3d out there.Does anyone know of any plans to add or port MetaHuman Creator to Blender? It’s so damn good it’s actually making me want to jump ship! It pushes Blender's capabilities to the limit. "Every video has a lot of good information. LUCAS FALCAO, Professional Character Artist The content that Kent put together on this course is phenomenal, a masterclass very well thought-out that will boost the learning speed of everyone who wants to jump into the subject or improve their skills." "From proportion techniques from the old masters, to modern techniques to create realistic human portraits. It's the complete package, worth every cent and more!" Whether you're a beginner or seasoned veteran, there's something for everyone to learn and take away from this masterful course. Kent graciously takes us through the wonderful, yet disciplined journey of turning a sphere into a fully actualized realistic portrait. "An incredible one-stop-shop for learning how to breach the uncanny valley of digital portraiture in Blender. PIERRICK PICAUT, Digital Artist & Instructor Anyone knowing Kent's obsession for details and comprehensive teaching will enroll day one, and so should you." He shows how to get outstanding results through a very methodical process that you can easily follow along. Kent has been a master at it for years and he's now providing the most in-depth Blender course to create any realistic portrait from scratch. "3D realistic portraits are often the ultimate goal of wanna-be CG artists and one of the hardest exercises there is. A must-have!ĪIDY BURROWS, Digital Artist & Instructor "Astounding! A masterclass in masterclasses! Pure gold! A brilliant method brilliantly applied! The descriptions are superb, the knowledge is deep, the presentation is done with such approachable ease and effortless expertise. Kent has produced a lot of great educational material here and the "straight to the point" tone in the videos makes them easy to digest.” The user will be taken through the foundations of facial anatomy, texturing, grooming and lighting just to name a few. “Kent does a fantastic job of showcasing each step in the process of creating a digital human face in Blender. "HUMAN is one of the most extensive and problably most newsworthy Blender paid courses out there." **For more info about HUMAN, some background, recommendations and FAQ, please see this community thread! If you’re new to Blender, want to brush up your skills, or perhaps you're switching to Blender from another 3D app, I recommend watching this list of prerequisite courses to prepare for HUMAN: However due to the advanced nature of this subject, an intermediate level of experience is ideal. Together, we will explore the depth of Blender's capability! What skill level is this course for?įrom the beginning, I designed this course with all skill levels in mind. In HUMAN, you will witness the entire journey from the default cube - well, sphere actually - to fully-detailed photo-realistic portrait. Much more than just a step-by-step recipe, this course is a journey into the creative process. If you follow along and put in the practice, the results will blow your mind. In five chapters, I lift the veil on all of the workflows, tricks, decision-making and pitfalls that I encountered on the way - and I keep nothing hidden. This is a deep-dive course into the process of portraiture. HUMAN is here to prove that you, too, can create realistic human faces with Blender. (And it has nothing to do with talent, by the way.) However, like every creative process in Blender, creating a life-like human face can be learned. There’s no sugar-coating it: yes, portraiture is challenging. It was originally formed on a convenient crossing point for the Colorado River and was called Colorado City and then Arizona City before becoming Yuma in 1873. For me the town is only familiar because of the 2007 film 3:10 to Yuma with Russell Crowe and Christian Bale (yes, I know that’s the remake, but that’s the one I’ve seen). We crossed from California into Arizona just before Yuma. Obviously they don’t ride Harleys though as we were waved straight through. Somewhere along that stretch of road we came upon a checkpoint, presumably checking for illegal immigrants. I hadn’t been enthusiastic about the prospect of interstates, but if the I8 is anything to go by maybe they won’t be that bad: it is mostly just dual carriageway and the views are spectacular. It was still quite some miles before we finally joined the I8 running east just a stone’s throw from the Mexican border, following the Colorado River. Finally we came upon a diner called the Buckshot, where they assured us that there was a filling station not 5 minutes away, so we were able to fuel ourselves and then our bikes. For mile after mile we went with no sign of a fuel station. The lake’s surface is 226ft (69m) below sea level.Īs we travelled, making good progress, things started to become desperate on the fuel front, especially for Andy’s Fat Boy which was on reserve. It is huge and a beautiful deep blue colour, you could easily convince yourself you were on a coast road. The 111 runs along the east side of the Salton Sea: a shallow saline endorheic rift lake located directly on the San Andreas Fault. It was also very windy, which is hard on the neck muscles over long periods, but at least it was a nice warm wind. Well, yes they are, but when the scenery is this impressive straight roads certainly have their place. Henry Cole always waxes lyrical about arrow straight roads, and I never really got it: surely the best roads for motorcycling are twisty. This is a superb road despite running arrow-straight for long stretches. Leaving the park we crossed the I10 and continued on through a stunning landscape.įollowing some complex navigation through a small place called Mecca, we joined Route 111. With the GoPro taking pictures every 5 seconds for much of the journey, plus stopping to take snaps along the way, it is difficult to choose just the best few, but here’s a selection:Īn obliging tarantula in the visitor car park The park was superb, with not only the eponymous trees, but also interesting rock formations popular with climbers looking to do some bouldering. The park is named for the native trees, which are a type of yucca immortalised in the fifth studio album by U2, released in 1987. It covers an area of 790,636 acres (1,235 Sq miles), the higher and cooler part being in the Mojave Desert and the eastern part being in the Colorado Desert. Joshua Tree only became a National Park in 1994 – it was previously a US National Monument. We split up to go through at our own pace with plans to meet up at Cottonwood Visitor Centre at the far side of the park ready to leave at 1130, giving plenty of time to enjoy the scenery and take pictures. We retraced our steps from last night for a few miles, then set off south through the middle of Joshua Tree National Park. All trace of yesterday’s rain had vanished the sky was clear and blue, the sun was shining and it was already getting pleasantly warm. encode ( to_encode, SECRET_KEY, algorithm = ALGORITHM ) return encoded_jwt async def get_current_user ( token : Annotated ): credentials_exception = HTTPException ( status_code = status. It supports many secure hashing algorithms and utilities to work with them.įrom datetime import datetime, timedelta from typing import Annotated from fastapi import Depends, FastAPI, HTTPException, status from curity import OAuth2PasswordBearer, OAuth2PasswordRequestForm from jose import JWTError, jwt from ntext import CryptContext from pydantic import BaseModel # to get a string like this run: # openssl rand -hex 32 SECRET_KEY = "09d25e094faa6ca2556c818166b7a9563b93f7099f6f0f4caa6cf63b88e8d3e7" ALGORITHM = "HS256" ACCESS_TOKEN_EXPIRE_MINUTES = 30 fake_users_db = ) encoded_jwt = jwt. PassLib is a great Python package to handle password hashes. So, the thief won't be able to try to use that password in another system (as many users use the same password everywhere, this would be dangerous). If your database is stolen, the thief won't have your users' plaintext passwords, only the hashes. Whenever you pass exactly the same content (exactly the same password) you get exactly the same gibberish.īut you cannot convert from the gibberish back to the password. "Hashing" means converting some content (a password in this case) into a sequence of bytes (just a string) that looks like gibberish. We need to install python-jose to generate and verify the JWT tokens in Python:īut it was updated to use Python-jose instead as it provides all the features from PyJWT plus some extras that you might need later when building integrations with other tools. If you want to play with JWT tokens and see how they work, check. And if the user (or a third party) tried to modify the token to change the expiration, you would be able to discover it, because the signatures would not match. BEP20 defines the implementation of APIs for token smart contracts. And then when the user comes back the next day with the token, you know that user is still logged in to your system.Īfter a week, the token will be expired and the user will not be authorized and will have to sign in again to get a new token. That way, you can create a token with an expiration of, let's say, 1 week. It can generate both time-based and counter-based one-time passwords as standardized in RFC 4226 and RFC 6238. we need to sign into our Twilio Console to get our Account SID and an Auth Token. So, when you receive a token that you emitted, you can verify that you actually emitted it. How to build a One-Time-Password(OTP) Verification API with Go. It is not encrypted, so, anyone could recover the information from the contents.īut it's signed. |
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